Philip Belesky

Philip's research and teaching explores the role of computational methods in the design and representation of complex landscape systems. Within this field his work looks to better extend computational design methods into landscape architecture practice through processes of tool-making that consider both disciplinary intent and technical craft. This approach has been developed through design projects that  investigate how to analyse complex hydrological systems, how to simulate dynamic landscape phenomena, and how to integrate physical and digital modelling methods.

Previously, he has taught at Melbourne University and Victoria University of Wellington, and worked as a programmer and consulting computational designer in architectural practice. His design and research work has been published in Kerb Journal and Landscapes Paysages; presented at the ACADIA, DADA, and Sim AUD conferences; and featured in the books Beyond BIM (2015) and Landscape Theory in Design (2016). He has run invited workshops at the Polytechnic University of Catalonia and the Vienna University of Technology and acted as a critic and guest lecturer at the University of Melbourne and the University of British Columbia.

More information is available at his website, and as part of the Groundhog project.

StaffPhilip Belesky